Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

EvaluateCorridorFromSpline

Blueprint

What a spline-based corridor would do, with nothing changed.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrbdaleTerrainEarthworks EvaluateCorridorFromSpline(const UObject* WorldContextObject, const USplineComponent* Spline, const FOrbdaleTerrainCorridorBP& Params);
Blueprint Evaluate Corridor from Spline
The graph as text
  1. Evaluate Corridor from Spline (function call)
    • In Spline (SplineComponent object): None
    • In Params (OrbdaleTerrainCorridorBP): not connected
    • Out Return Value (OrbdaleTerrainEarthworks): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Evaluate Corridor from Spline, in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Splineconst USplineComponent*——
Paramsconst FOrbdaleTerrainCorridorBP&——