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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

GetDominantPaintLayer

Blueprint

The heaviest paint layer of a sample, or -1 when the sample has no paint.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query", meta=(AutoCreateRefTerm="Sample"))
static int32 GetDominantPaintLayer(const FOrbdaleTerrainGroundSample& Sample);
Blueprint Get Dominant Paint Layer
The graph as text
  1. Get Dominant Paint Layer (pure function)
    • In Sample (OrbdaleTerrainGroundSample): not connected
    • Out Return Value (Integer): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Get Dominant Paint Layer, in Orbdale › Terrain › Query

Parameters

NameTypeDefaultMeaning
Sampleconst FOrbdaleTerrainGroundSample&——