Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainMaterialLibrary::
WrapMaterials
Editor onlyBlueprintWrapMaterial for each entry, in order; null entries give null.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Materials")
static TArray<UMaterialInstanceConstant*> WrapMaterials(const TArray<UMaterialInterface*>& Parents, const FString& Folder);Blueprint Wrap Materials
The graph as text
- Wrap Materials (function call)
- In Parents (array of MaterialInterface object): not connected
- In Folder (String): empty
- Out Return Value (array of MaterialInstanceConstant object): not connected
- Header
#include "OrbdaleTerrainMaterialLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Editor, game thread. (the rule of UOrbdaleTerrainMaterialLibrary)
- Blueprint
- Wrap Materials, in Orbdale › Terrain › Materials
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Parents | const TArray< | — | — |
Folder | const FString& | — | — |