Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainNetSubsystem::

ClientReceiveRepairLeaves

Experimental

Declaration

void ClientReceiveRepairLeaves(const TArray<uint8>& Part, bool bEnd);
Header
#include "Net/OrbdaleTerrainNetSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)

Parameters

NameTypeDefaultMeaning
Partconst TArray<uint8>&——
bEndbool——