Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainNetSubsystem::
ServerReceiveRequests
ExperimentalDeclaration
void ServerReceiveRequests(int32 Link, const TArray<uint8>& Part, bool bEnd, int32 Join, int64 BasedOnSeq);- Header
#include "Net/OrbdaleTerrainNetSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Link | int32 | — | — |
Part | const TArray< | — | — |
bEnd | bool | — | — |
Join | int32 | — | — |
BasedOnSeq | int64 | — | — |