Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainNewTerrainProperties::

CreateTerrain

Editor only

Create the terrain these fields describe, or replace the source of the world's terrain: one undoable transaction.

Declaration

UFUNCTION(CallInEditor, Category = "Create")
void CreateTerrain();
Header
#include "Tools/OrbdaleTerrainNewTerrainTool.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainNewTerrainProperties)

Description

The only way the New tool makes a terrain; leaving the tool (another tool, the mode's exit, Play, Save) makes none.