Orbdale Terrain · OrbdaleTerrain module · class
UOrbdaleTerrainSampleExactAsync
Sample one position exactly, waiting for its ground to stream in first.
Declaration
UCLASS()
class UOrbdaleTerrainSampleExactAsync : public UOrbdaleTerrainAsyncBase- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Derives from
UOrbdaleTerrainAsyncBase- Blueprint
- “Orbdale Terrain Sample Exact Async”, a Blueprint type
Functions
- SampleGroundExactAsyncBlueprintstatic
- Beginprotected
Called once at Activate, with the terrain, before the first Poll.
- Pollprotected
Called every frame while waiting.
- BroadcastFailedprotected
Fires the node's OnFailed with Reason and the node's failure payload.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
OnBlueprintAssignable | FOrbdale | — | Fires with the exact sample; Reason is None. |
OnBlueprintAssignable | FOrbdale | — | Fires when the node gives up, with Reason; Sample is NoData at the location. |
Blueprint
- Sample Ground Exact (Async)Orbdale › Terrain › Query