Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSaveAsync::
Activate
Declaration
virtual void Activate() override;- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSaveAsync)