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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

BeginDrag

Blueprint

Press: open a stroke at the cursor and apply its first step.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
void BeginDrag();
Blueprint Begin Drag
The graph as text
  1. Begin Drag (function call; Target is Orbdale Terrain Sculpt Component)
    • In Target (self object): self
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)
Blueprint
Begin Drag, in Orbdale › Terrain › Sculpt

Description

Does nothing without a cursor target.