Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
ClearSplat
BlueprintReturn to the plain brush: a drag lays Brush again.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt|Brush")
void ClearSplat();Blueprint Clear Splat
The graph as text
- Clear Splat (function call; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Clear Splat, in Orbdale › Terrain › Sculpt › Brush