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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

EndPlay

Ends an open stroke, so the ring and the collision refresh are never left mid-stroke.

Declaration

virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)

Parameters

NameTypeDefaultMeaning
EndPlayReasonconst EEndPlayReason::Type——