Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
GetCursorWorldPosition
BlueprintDeclaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
FVector GetCursorWorldPosition() const;Blueprint Get Cursor World Position
The graph as text
- Get Cursor World Position (pure function; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Vector): not connected
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Get Cursor World Position, in Orbdale › Terrain › Sculpt