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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

GetCursorWorldPosition

Blueprint

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
FVector GetCursorWorldPosition() const;
Blueprint Get Cursor World Position
The graph as text
  1. Get Cursor World Position (pure function; Target is Orbdale Terrain Sculpt Component)
    • In Target (self object): self
    • Out Return Value (Vector): not connected
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)
Blueprint
Get Cursor World Position, in Orbdale › Terrain › Sculpt