Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
GetQueuedSteps
BlueprintBrush steps waiting for the ground under them to load.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
int32 GetQueuedSteps() const;Blueprint Get Queued Steps
The graph as text
- Get Queued Steps (pure function; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Integer): not connected
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Get Queued Steps, in Orbdale › Terrain › Sculpt