Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
GetSplat
BlueprintThe splat a drag lays; empty when the brush is not a splat.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt|Brush")
const FOrbdaleTerrainSplat& GetSplat() const;Blueprint Get Splat
The graph as text
- Get Splat (pure function; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainSplat): not connected
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Get Splat, in Orbdale › Terrain › Sculpt › Brush