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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

SplatOnce

Lay the splat once as a one-dab stroke (one undo): local it opens a stroke, applies ApplySplat and ends it; routed (a replica, or bRouteCommandsExternally) it sends the Begin, one Brush request per used channel, and End.

Declaration

EOrbdaleTerrainSculptResult SplatOnce(const FOrbdaleTerrainBrushBP& Dab);
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)

Parameters

NameTypeDefaultMeaning
Dabconst FOrbdaleTerrainBrushBP&—

The dab; its Kind is taken as Paint, no rotation mode applies, MaskAngle is the angle.

Returns

As StampOnce; Refused routed when a channel's mask is not held here or cannot be encoded.