Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
SplatOnce
Lay the splat once as a one-dab stroke (one undo): local it opens a stroke, applies ApplySplat and ends it; routed (a replica, or bRouteCommandsExternally) it sends the Begin, one Brush request per used channel, and End.
Declaration
EOrbdaleTerrainSculptResult SplatOnce(const FOrbdaleTerrainBrushBP& Dab);- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Dab | const FOrbdale | — | The dab; its Kind is taken as Paint, no rotation mode applies, MaskAngle is the angle. |
Returns
As StampOnce; Refused routed when a channel's mask is not held here or cannot be encoded.