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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

TickComponent

Resolves the cursor and, while dragging, applies the steps due since the last tick.

Declaration

virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)

Parameters

NameTypeDefaultMeaning
DeltaTimefloat——
TickTypeELevelTick——
ThisTickFunctionFActorComponentTickFunction*——