Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSourceAsset::

ValidateExtent

Whether an inclusive tile range is non-empty.

Declaration

bool ValidateExtent(const FIntPoint& MinTile, const FIntPoint& MaxTile) const;
Header
#include "OrbdaleTerrainSourceAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSourceAsset)

Description

Logs a warning naming the asset when not.

Parameters

NameTypeDefaultMeaning
MinTileconst FIntPoint&——
MaxTileconst FIntPoint&——