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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplatAsset::

GetChannelMask

A channel's decoded mask, or null when not baked.

Declaration

std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask> GetChannelMask(int32 Channel) const;
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread; shared and immutable.

Parameters

NameTypeDefaultMeaning
Channelint32—

0 red to 3 alpha.

Note.

Game thread; shared and immutable.