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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplatAsset::

GetSplat

Blueprint

The splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
FOrbdaleTerrainSplat GetSplat() const;
Blueprint Get Splat
The graph as text
  1. Get Splat (pure function; Target is Orbdale Terrain Splat Asset)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainSplat): not connected
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSplatAsset)
Blueprint
Get Splat, in Orbdale › Terrain › Brush

Description

A channel is used when it has a layer (0 to 255) and a baked mask. Register the masks with UOrbdaleTerrainSubsystem::RegisterSplat before painting with it.