Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplatAsset::
GetSplat
BlueprintThe splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
FOrbdaleTerrainSplat GetSplat() const;Blueprint Get Splat
The graph as text
- Get Splat (pure function; Target is Orbdale Terrain Splat Asset)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainSplat): not connected
- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSplatAsset)
- Blueprint
- Get Splat, in Orbdale › Terrain › Brush
Description
A channel is used when it has a layer (0 to 255) and a baked mask. Register the masks with UOrbdaleTerrainSubsystem::RegisterSplat before painting with it.