Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplatAsset::
HasMasks
BlueprintWhether the asset holds at least one baked channel mask that a layer uses.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
bool HasMasks() const;Blueprint Has Masks
The graph as text
- Has Masks (pure function; Target is Orbdale Terrain Splat Asset)
- In Target (self object): self
- Out Return Value (Boolean): not connected