Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplatAsset::
UsedChannels
The channels that have a layer, as bits (bit 0 red to bit 3 alpha).
Declaration
uint32 UsedChannels() const;- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSplatAsset)