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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplineFeatureComponent::

GetState

ExperimentalBlueprint

Where the feature stands against the terrain now.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Experimental")
EOrbdaleTerrainSplineFeatureState GetState() const;
Blueprint Get State
The graph as text
  1. Get State (pure function; Target is Terrain Spline Feature)
    • In Target (self object): self
    • Out Return Value (EOrbdaleTerrainSplineFeatureState): not connected
Header
#include "OrbdaleTerrainSplineFeatureComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread.
Blueprint
Get State, in Orbdale › Terrain › Experimental

Description

Resamples the spline for Stale.

Note.

Game thread.