Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplineFeatureComponent::
RemoveFeature
ExperimentalBlueprintRemove the linked feature and clear the link (the state becomes Unlinked).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Experimental")
bool RemoveFeature();Blueprint Remove Feature
The graph as text
- Remove Feature (function call; Target is Terrain Spline Feature)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSplineFeatureComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread; the authority only.
- Blueprint
- Remove Feature, in Orbdale › Terrain › Experimental
Returns
false when nothing is linked, on a client, for a Baked component, or when the terrain refuses (ground not resident: call again later).
Note.
Game thread; the authority only.