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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplineFeatureComponent::

RemoveFeature

ExperimentalBlueprint

Remove the linked feature and clear the link (the state becomes Unlinked).

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Experimental")
bool RemoveFeature();
Blueprint Remove Feature
The graph as text
  1. Remove Feature (function call; Target is Terrain Spline Feature)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSplineFeatureComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread; the authority only.
Blueprint
Remove Feature, in Orbdale › Terrain › Experimental

Returns

false when nothing is linked, on a client, for a Baked component, or when the terrain refuses (ground not resident: call again later).

Note.

Game thread; the authority only.