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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

UOrbdaleTerrainSplineFeatureEditorSubsystem::

FPreview

ExperimentalEditor only

What a component's preview shows: the feature a release would commit, and its earthworks.

Declaration

struct FPreview
Header
#include "SplineFeature/OrbdaleTerrainSplineFeatureEditorSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor worlds only. (the rule of UOrbdaleTerrainSplineFeatureEditorSubsystem)

Properties

NameTypeDefaultMeaning
bValidboolfalse

False when nothing was evaluated yet, or the shape was refused (Refusal).

FeatureOrbdaleTerrain::Native::FFeature—

The feature a commit would make now (Tier 1, the terrain's frame).

EarthworksFOrbdaleTerrainEarthworks—

Its earthworks against the ground now.

RefusalFString—

Why the shape cannot be built; empty otherwise.