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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainSplineFeatureEditorSubsystem::

IsTracked

ExperimentalEditor only

Whether the subsystem watches Component (a registered component of an editor world).

Declaration

bool IsTracked(const UOrbdaleTerrainSplineFeatureComponent& Component) const;
Header
#include "SplineFeature/OrbdaleTerrainSplineFeatureEditorSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor worlds only. (the rule of UOrbdaleTerrainSplineFeatureEditorSubsystem)

Parameters

NameTypeDefaultMeaning
Componentconst UOrbdaleTerrainSplineFeatureComponent&——