Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainStampPreviewComponent::
SetMesh
Editor onlyShow Mesh (null or empty: draw nothing), moving the component to its origin.
Declaration
void SetMesh(TSharedPtr<const FOrbdaleTerrainStampMesh> InMesh);- Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainStampPreviewComponent)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
InMesh | TShared | — | — |