Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainStampTool::
GetGhost
Editor onlyThe wire ghost drawn: the last build's (empty, Side 0, before the first build is collected or with no stamp).
Declaration
const FOrbdaleTerrainStampGhost& GetGhost() const;- Header
#include "Tools/OrbdaleTerrainStampTool.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainStampTool)