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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainStampToolBuilder::

BuildTool

Editor only

Declaration

virtual UInteractiveTool* BuildTool(const FToolBuilderState& SceneState) const override;
Header
#include "Tools/OrbdaleTerrainStampTool.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
SceneStateconst FToolBuilderState&——