Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
ApplySculptCommand
C++ form of ApplySculptRecord for a decoded command.
Declaration
EOrbdaleTerrainSculptResult ApplySculptCommand(const OrbdaleTerrain::Native::FSculptCommand& Command);- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
Game thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Command | const Orbdale | — | — |