Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
ApplySculptPatch
C++ form of ApplySculptRecord for a decoded undo or redo patch.
Declaration
EOrbdaleTerrainSculptResult ApplySculptPatch(const OrbdaleTerrain::Native::FSculptPatch& Patch);- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
Game thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Patch | const Orbdale | — | — |