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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

ApplySculptRequestBytes

Blueprint

Blueprint form of ApplySculptRequest: a sculpt command, or an undo or redo patch (its tiles are ignored), as the sculpt component's OnCommandRequested bytes.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Net")
EOrbdaleTerrainSculptResult ApplySculptRequestBytes(int32 Author, const TArray<uint8>& RequestBytes);
Blueprint Apply Sculpt Request Bytes
The graph as text
  1. Apply Sculpt Request Bytes (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Author (Integer): 0
    • In Request Bytes (array of Byte): not connected
    • Out Return Value (EOrbdaleTerrainSculptResult): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Apply Sculpt Request Bytes, in Orbdale › Terrain › Net

Parameters

NameTypeDefaultMeaning
Authorint32——
RequestBytesconst TArray<uint8>&——