Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
ApplyTerrainRecordView
C++ form of ApplyTerrainRecord for a decoded record (Command filled for Sculpt).
Declaration
EOrbdaleTerrainRecordApply ApplyTerrainRecordView(const OrbdaleTerrain::Native::FNetRecordView& Record);- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
Game thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Record | const Orbdale | — | — |