Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
BeginStroke
BlueprintStart a stroke, ending an open one first (its EndStroke record and events go out before).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
int64 BeginStroke();Blueprint Begin Stroke
The graph as text
- Begin Stroke (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Begin Stroke, in Orbdale › Terrain › Sculpt
Returns
Its id, in the numbering of the records and of OnSculptStroke; 0 when there is no terrain, it is read-only, this world is a replica, or the call comes from a listener.