Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetLastSculptRefusal
BlueprintWhy the authority's last Refused brush step was refused, in words (a limit, an unknown mask, a stamp over the limits); empty when it has refused nothing.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
FString GetLastSculptRefusal() const;Blueprint Get Last Sculpt Refusal
The graph as text
- Get Last Sculpt Refusal (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (String): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Get Last Sculpt Refusal, in Orbdale › Terrain › Sculpt