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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetStateHash

Blueprint

Identity of the mutable state (desync checks, save round trips).

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Save")
int64 GetStateHash() const;
Blueprint Get State Hash
The graph as text
  1. Get State Hash (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Integer64): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Get State Hash, in Orbdale › Terrain › Save

Description

The uint64 hash's bits; 0 without a terrain.