Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetStateHash
BlueprintIdentity of the mutable state (desync checks, save round trips).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Save")
int64 GetStateHash() const;Blueprint Get State Hash
The graph as text
- Get State Hash (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Get State Hash, in Orbdale › Terrain › Save
Description
The uint64 hash's bits; 0 without a terrain.