Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
HasPendingChunkWork
True while the chunk manager has work left: a chunk dirty, a posts build in flight, or residency not re-read since its last change (FTerrainChunkManager::HasPendingWork).
Declaration
bool HasPendingChunkWork() const;- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
With IsStreamingIdle, what a test or a tool waits on before it reads the chunks: a build runs on a task, so under load it can take any number of ticks. False without a terrain.
Note.
Game thread.