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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

IsSculptReplica

Whether this world applies sculpt records as a replica.

Declaration

bool IsSculptReplica() const;
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Description

By default a client world (NM_Client) is one and every other world (standalone, listen or dedicated server) is the authority. A client world that creates its terrain keeps no undo ring.

Deprecated.

IsReplica, the one switch for every edit kind; this twin answers the same.