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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

RegisterBrushMask

Register an already made mask (C++: FBrushMask::Decode, OrbdaleTerrain::BrushBake).

Declaration

EOrbdaleTerrainBrushRegistration RegisterBrushMask(std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask> Mask, FOrbdaleTerrainBrushMaskId& OutId);
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.

Parameters

NameTypeDefaultMeaning
Maskstd::shared_ptr<const OrbdaleTerrain::Native::FBrushMask>——
OutIdFOrbdaleTerrainBrushMaskId&——

Returns

As RegisterBrush.

Note.

Game thread.