Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
RegisterBrushMask
Register an already made mask (C++: FBrushMask::Decode, OrbdaleTerrain::BrushBake).
Declaration
EOrbdaleTerrainBrushRegistration RegisterBrushMask(std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask> Mask, FOrbdaleTerrainBrushMaskId& OutId);- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Mask | std:: | — | — |
OutId | FOrbdale | — | — |
Returns
As RegisterBrush.
Note.
Game thread.