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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

RemoveFeature

Remove a feature; later features re-daylight against the ground beneath.

Declaration

bool RemoveFeature(OrbdaleTerrain::Native::FFeatureId Id,
                   OrbdaleTerrain::Native::FGroundUndo* OutUndo = nullptr, FString* OutReason = nullptr);
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Description

A refusal for tiles holds them as CommitFeature's does (key: the feature's owner and Id).

Parameters

NameTypeDefaultMeaning
IdOrbdaleTerrain::Native::FFeatureId——
OutUndoOrbdaleTerrain::Native::FGroundUndo*nullptr—
OutReasonFString*nullptr—

Returns

false if refused, as CommitFeature.