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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

SetReplica

Override the role (a game whose replication does not follow the net mode; tests).

Declaration

void SetReplica(bool bReplica);
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Description

Call it before CreateTerrain.

Parameters

NameTypeDefaultMeaning
bReplicabool——