Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
UndoStroke
BlueprintUndo the most recent stroke still in the ring, ending an open stroke first.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
bool UndoStroke();Blueprint Undo Stroke
The graph as text
- Undo Stroke (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Undo Stroke, in Orbdale › Terrain › Sculpt
Description
Replicates as a patch (OnSculptRecordBP), never as a command.
Returns
false when the ring is empty or edits are refused.