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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainUndoAsync

Undo or redo a construction.

Declaration

UCLASS()
class UOrbdaleTerrainUndoAsync : public UOrbdaleTerrainAsyncBase
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Undo Async”, a Blueprint type

Description

Fails at once when the token is empty or stale; same-frame, but with the node's pins.

Functions

Properties

NameTypeDefaultMeaning
OnCompletedBlueprintAssignableFOrbdaleTerrainCommitDelegate—

Fires with the result; Undo is the inverse.

Reason is None.

OnFailedBlueprintAssignableFOrbdaleTerrainCommitDelegate—

Fires when the node gives up, with Reason; Result is the refused undo (bOk false), its Reason text says why.

Blueprint