Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainAsyncBase::
BroadcastFailed
Fires the node's OnFailed with Reason and the node's failure payload.
Declaration
virtual void BroadcastFailed(EOrreryTerrainAsyncFailure Reason);- Header
#include "OrreryTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainAsyncBase)
Description
Called once, by Fail, after Finish; every node overrides it.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Reason | EOrrery | — | — |