Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushAsset::
SetMask
Take a mask made elsewhere, such as FBrushMask::Decode of bytes a server sent.
Declaration
bool SetMask(std::shared_ptr<const OrreryTerrain::Native::FBrushMask> Mask);- Header
#include "OrreryTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainBrushAsset)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Mask | std:: | — | — |
Returns
false for a null mask.