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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushAsset::

SetMask

Take a mask made elsewhere, such as FBrushMask::Decode of bytes a server sent.

Declaration

bool SetMask(std::shared_ptr<const OrreryTerrain::Native::FBrushMask> Mask);
Header
#include "OrreryTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainBrushAsset)

Parameters

NameTypeDefaultMeaning
Maskstd::shared_ptr<const OrreryTerrain::Native::FBrushMask>——

Returns

false for a null mask.