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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainBrushTool::

Init

Editor only

Declaration

void Init(UWorld* InWorld, EOrreryTerrainBrushKind InKind, UOrreryTerrainEdMode* InMode, EOrreryTerrainPaintTarget InPaintTarget = EOrreryTerrainPaintTarget::Layer);
Header
#include "Tools/OrreryTerrainBrushTool.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrreryTerrainBrushTool)

Parameters

NameTypeDefaultMeaning
InWorldUWorld*——
InKindEOrreryTerrainBrushKind——
InModeUOrreryTerrainEdMode*——
InPaintTargetEOrreryTerrainPaintTargetEOrreryTerrainPaintTarget::Layer—