Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainBrushTool::
SetCursorAt
Editor onlyPut the brush at Location_cm (world cm, Z ignored; the ground's height is taken) as if the cursor hovered there: for captures and scripted strokes, without a viewport.
Declaration
bool SetCursorAt(const FVector& Location_cm);- Header
#include "Tools/OrreryTerrainBrushTool.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainBrushTool)
Description
Real hovers are ignored until the next real click, so the scripted cursor holds while the mouse crosses the viewport.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Location_cm | const FVector& | — | — |
Returns
false when the point is off the terrain.