Orrery Terrain · OrreryTerrainEditor module · class
UOrreryTerrainBrushToolBuilder
Editor onlyBuilds the brush tool of one kind.
Declaration
UCLASS()
class UOrreryTerrainBrushToolBuilder : public UInteractiveToolBuilder- Header
#include "Tools/OrreryTerrainBrushTool.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Derives from
UInteractiveToolBuilder
Description
The mode registers one builder per tool (Sculpt, Smooth, Flatten, Paint, Ground class, Holes).
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Kind | EOrrery | EOrrery | Raise (Sculpt, Shift lowers), Smooth, Flatten, or Paint for the paint tools (PaintTarget says which). |
Paint | EOrrery | EOrrery | Kind Paint: what the tool starts writing. |
Mode | TWeak | — | The mode whose invoker follows the brush. |