Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushToolComponent::
IsToolActive
BlueprintDeclaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Tool")
bool IsToolActive() const;Blueprint Is Tool Active
The graph as text
- Is Tool Active (pure function; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "Tools/OrreryTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
- Blueprint
- Is Tool Active, in Orrery › Terrain › Tool