Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushToolComponent::
SetBrushAngle
BlueprintSet the mask base angle, degrees from +X toward +Y; the rotation mode adds to it.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool|Brush")
void SetBrushAngle(float Degrees);Blueprint Set Brush Angle
The graph as text
- Set Brush Angle (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Degrees (Float): 0.0
- Header
#include "Tools/OrreryTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
- Blueprint
- Set Brush Angle, in Orrery › Terrain › Tool › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Degrees | float | — | — |