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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushToolComponent::

SetBrushKind

Blueprint

Select a brush kind.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void SetBrushKind(EOrreryTerrainBrushKind Kind);
Blueprint Set Brush Kind
The graph as text
  1. Set Brush Kind (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Kind (EOrreryTerrainBrushKind): Raise
Header
#include "Tools/OrreryTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
Blueprint
Set Brush Kind, in Orrery › Terrain › Tool

Description

Paint writes the current paint layer; entering or leaving Flatten swaps in its own falloff start (FlattenFalloffStart).

Parameters

NameTypeDefaultMeaning
KindEOrreryTerrainBrushKind——